

Otherwise, put them on a fleet for protection.īeing overwhelmed by pirates a little bit is pretty normal for the early game. If he/she has a good flat bonus stat, then keep them as a governor.
ENDLESS SPACE 2 SHIPS CANT LEAVE HANGERT UPGRADE
If you have high dust, upgrade your hero's ship.Ĭheck your starting hero's initial bonus. I usually try to get this and one of the T2 military weapon modules at around the same time. You can either make an alternative design for that ship that focuses on combat (good for high industry), or you can head for Efficient Shielding, the T2 "Empire and Development" tech that unlocks your first combat ship designs (good for high science). The starting ship type, as you've seen, is an exploration ship, not a combat ship. Don't be too stressed by early build times. The game starts out slow, but it snowballs pretty quick after a few dozen turns. if you wouldn't get +10 bonuses from either of these, you should have strong bonuses to a specific resource that you can use to help. Also get "Public-Private Partnerships" in T1 science. Not unless you feel there's nothing useful to build. I wouldn't bother with the two starting buildings for flat dust/science and flat food/industry.

This titanium can give you a huge advantage in military strength, if you're still having problems by turn ~40. You'll also unlock Titanium, which you'll usually be able to find early game. It's situational, but most of the time you'll get one of the extra bonuses. GET THIS BUILDING ASAP It's in Tier 1 Economy and Trade tech. Only finished two games of ES2, but here's what works well in my early game:
